Mansion · Puzzle walkthrough
How to Use the Firework Rocket
Quick answer
Combine the adhesive tape with the rocket, attach it to the damaged brick wall to the right of the fortune teller, and light it with matches. The blast reveals 4692209. Lift the hall telephone’s handset and dial that number for the next clue. The matches come from the hall drawer unlocked with the mirror symbols.
On this page
Before you begin / items and clue route
Before you begin
- Unlock the Mansion memory and reach the kitchen, hall, and game room.
- Unlock the wall cabinet in the game room using the counts from the kitchen jars: 5 eyes, 4 fingers, 7 teeth, 3 ears. Take the rocket, quartz, and finger-puzzle note.
- Open the locked finger-puzzle box with the red key. Follow the finger sequence on the cabinet note, then take the blue key, adhesive tape and screwdriver part from the box.
Follow the clues
- 01
Attach the tape to the rocket
Open your inventory and combine the adhesive tape from the finger puzzle with the firework rocket from the game-room cabinet.
You’ll know it worked: The inventory shows a taped firework rocket.
- 02
Reveal the mirror symbols
Use the finger-puzzle key on the framed duck picture and move the frame to expose symbols on the wall. Look at the mirror: combine the reflected wall symbols with the partial symbols on the mirror. In the hall, enter that complete symbol pattern in the top drawer to get the matchbox and oil. Open the duck portrait with the blue key and move it to expose the wall marks. The mirror joins those marks to the partial symbols on its own surface. Use the complete two-by-two arrangement in the picture below; take both the matches and the oil.

Use the complete symbols and keep their two-by-two positions. Game image © Dark Dome; source capture by Play Games Wiki. View the source walkthrough ↗ You’ll know it worked: You have matches. The mirror’s complete symbol clue has been used to open the hall drawer.
- 03
Blast open the game-room wall
Go to the wall to the right of the fortune teller in the game room. Find the pale blue brick near the top of the vertical stone strip, beside the wall lamp. Attach the taped rocket to that brick and light it with the matches. Read the phone number exposed by the blast.
You’ll know it worked: The wall reveals the number 4692209.
- 04
Call the number for the next clue
In the hall, tap the telephone handset first, then enter 4692209 on the keypad. Listen to the call; its directions are used on the hall picture puzzle.
You’ll know it worked: The phone gives the directional clue and opens the route to the glue needed to repair the screwdriver.
If you’re still stuck
The rocket does not attach to the wall.
Combine the adhesive tape with the rocket in your inventory first. The taped rocket is the item used on the game-room wall.
I have the rocket but cannot light it.
Get the matchbox from the hall’s top drawer. Unlock that drawer with the full symbols assembled from the duck picture’s wall and its reflection in the mirror.
What number do I call?
Tap the telephone handset before entering 4692209. If you make a mistake, tap the handset again to restart the call sequence.
I cannot open the hall drawer for the matches.
Move the duck picture with the key from the finger puzzle, then use the mirror to read the complete symbols formed by the exposed wall and its reflection. Enter those symbols in the hall’s top drawer.
Are the mirror symbols supposed to be read backwards?
Use the complete shapes visible in the mirror and preserve their positions on the drawer’s two-by-two lock. The picture above shows the final input, so you do not need to guess a mirrored transcription.
Sources and scope
Mobile walkthrough evidence only; PC parity not checked. Checked 2026-09-23.