Mansion · Puzzle walkthrough

Jar Cabinet and Finger Box Solutions

Mobile edition · Updated Sep 23, 2026

Visual reference for Jar Cabinet & Finger Box

Quick answer

Set the jar cabinet to eyes 5, fingers 4, teeth 7 and ears 3. Take its finger note. On the finger box, number the back row 1–5 left to right and the front row 1–4: tap front 1 → back 4 → front 3 → back 5 → back 2. The numbered image below identifies the exact fingers.

Finger box with five numbered targets: front first, back fourth, front third, back fifth, back second.
Press the white-boxed targets in numerical order 1–5. Game image © Dark Dome; source capture by Play Games Wiki. View the source walkthrough ↗
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Before you begin

Before you begin

  • Enter the Mansion memory. Collect the red key from the hallway’s lower drawer and use it to reach the room containing the finger box.

Follow the clues

  1. 01

    Count the four types of body parts

    In the kitchen, inspect the jars on the shelf. There are five eyes, four fingers, seven teeth and three ears. The cabinet uses pictures of these objects, so pair each quantity with its icon.

    You’ll know it worked: You have the four settings for the cabinet.

  2. 02

    Set the cabinet’s four dials

    In the game room, open the white cabinet’s lock view. Turn the eye dial to 5, finger to 4, tooth to 7 and ear to 3. Take the quartz, paper finger clue and firework rocket.

    The four icon dials set to five eyes, four fingers, seven teeth and three ears.
    The jar counts determine the dial numbers. Game image © Dark Dome; source capture by Play Games Wiki. View the source walkthrough ↗

    You’ll know it worked: The first quartz and the next puzzle clue are available.

  3. 03

    Match the paper note to the two rows

    Inspect the finger note, then the finger box. The real box has five positions at the back and four at the front. The marks on the note tell you which five fingers to press and in what order; do not read them simply from left to right.

    You’ll know it worked: You can identify each of the five numbered targets in the answer picture.

  4. 04

    Tap the five targets in order

    Tap front-row first, back-row fourth, front-row third, back-row fifth, then back-row second. Use the white numbered boxes in the large image to check the row and column before each tap.

    You’ll know it worked: The box opens and you can collect the blue key, adhesive tape and screwdriver bit.

  5. 05

    Prepare the next Mansion sequence

    Attach the tape to the firework. Use the blue key on the duck portrait’s frame and move it, making the mirror-symbol clue available. Keep the screwdriver bit; it still needs the handle and glue.

    You’ll know it worked: You are ready for the mirror drawer and firework route.

If you’re still stuck

Does finishing a lost-soul minigame unlock the finger box?

The documented finger-box clue is the paper from the jar cabinet. The collectible minigames are a separate activity; this guide does not treat them as a requirement for the finger puzzle.

Are the jar digits a code to type on the telephone?

No. These are the four body-part dial settings. The phone number is revealed later by the firework.

I have a screwdriver bit but no usable screwdriver.

Collect the handle behind the Mansion curtain, join the parts and then apply the glue from the phone-direction panel. Joining the two parts alone leaves it broken.

Sources and scope

Based on public mobile walkthroughs and the linked game captures. We have not played through this sequence ourselves or verified Steam-version parity. Checked 2026-09-23.