Mansion · Puzzle walkthrough
Black Rose Perfume and Fortune Teller Ticket

Quick answer
Make the black rose perfume in the kitchen pot using oil and the black rose, with the firewood burning in the stove. Fill the empty perfume bottle and give it to the ghost woman for the fortune teller ticket. The rose requires the gardening glove, obtained after the Mansion board game; the three-quartz chest provides its dragon piece and the firewood.

On this page
Before you begin
Before you begin
- Obtain the first quartz from the jar cabinet and the second from the completed statue-hands puzzle.
- Open the green eye box with 3524 to obtain the crystal ball and razor. Keep the mirror drawer’s oil and matches.
Follow the clues
- 01
Trade the hidden crayons for the third quartz
Use the razor on the plush animal in the quartz room and take the crayons from inside. Speak to the little girl and give her the crayons; collect the third quartz. Place all three quartzes in their holders.
You’ll know it worked: The large crystal starts displaying its color sequence.
- 02
Use the crystal colors to read the rune lock
Look at the colored rune stones and the large crystal’s sequence. Read the stones in red, green, blue, yellow order, then use those runes on the large chest in the ghost room. The completed lock is pictured below. Take the firewood and dragon figure.

Combine color order with the matching stone symbols. Game image © Dark Dome; source capture by Play Games Wiki. View the source walkthrough ↗ You’ll know it worked: You have the fuel and the missing board-game piece.
- 03
Win the Mansion board game for the glove
Place the dragon on the board. This is a different game from the Bar hexagon puzzle. Move the witch to catch the cat, then the priest to catch the ghost. Use other pieces to block the pursued figure while your piece moves; the board allows movement across an edge to the opposite side. Follow the game’s note and the illustrated positions in these steps.

Use blockers to change the relative positions of the moving figures. Game image © Dark Dome; source capture by Play Games Wiki. View the source walkthrough ↗ You’ll know it worked: The witch can reach the cat; complete the priest’s chase as well.
- 04
Bring the priest to the ghost
After the witch reaches the cat, apply the same pursuit rule to the priest and ghost. The dragon can block the ghost from moving while the priest advances. The picture shows the second encounter; it is a position reference rather than a recorded move-by-move solution from every possible board state.

Second chase: use the dragon to block the ghost while moving the priest toward it. Game image © Dark Dome; source capture by Play Games Wiki. View the source walkthrough ↗ You’ll know it worked: Finishing both pursuits yields the gardening glove.
- 05
Pick the black rose with the glove
Return to the hallway window and use the gardening glove on the black rose. Collect the flower rather than trying to use the empty bottle directly on the plant.

The rose is at the window above the hallway drawers. Game image © Dark Dome; source capture by Play Games Wiki. View the source walkthrough ↗ You’ll know it worked: The black rose is in your inventory.
- 06
Heat the oil and rose in the pot
Take the pot from the kitchen cabinet and put it on the stove. Add the oil from the mirror-symbol drawer. Place the firewood in the stove and light it with the matches. Add the black rose to the pot; the recipe book in the ghost room describes this mixture.
You’ll know it worked: The prepared perfume can be collected from the pot.
- 07
Fill the bottle and collect the ticket
Take the empty perfume bottle from the quartz-room table and fill it with the prepared mixture. Give the filled bottle to the ghost woman. Take the ticket she leaves, put the crystal ball on the fortune-telling machine and insert the ticket.

Collect the finished mixture in the perfume bottle before returning to the ghost. Game image © Dark Dome; source capture by Play Games Wiki. View the source walkthrough ↗ You’ll know it worked: The fortune teller reveals a clue to use back in Unknown Place.
If you’re still stuck
Where is the third quartz?
It is the girl’s reward for the crayons. The crayons are inside the plush animal, which you open with the razor from the 3524 eye box.
Is the black rose enough by itself?
No. The ghost wants the finished perfume. You need the pot, oil, rose, burning firewood and the bottle used to collect the mixture.
Can I use the Bar board-game answer here?
No. The Mansion board uses characters, pursuit and blocking. The Bar game uses colored pieces on a hexagonal board.
Why does the fortune teller not give the final clue?
It needs both the crystal ball from the eye box and the ticket from the ghost woman. Check that you collected the ticket after the perfume exchange.
Sources and scope
Based on public mobile walkthroughs and the linked game captures. We have not played through this sequence ourselves or verified Steam-version parity. Checked 2026-09-23.